Blog post #12:

Passing server variables to the client in Astro

- Victor Guyard

The correct way

If you look at the Astro documentation on passing server variables to the client, you will see this:

---
// This is copied from their website
const foregroundColor = "rgb(221 243 228)";
const backgroundColor = "rgb(24 121 78)";
const message = "Astro is awesome!";
---
<style define:vars={{ textColor: foregroundColor, backgroundColor }}>
  h1 {
    background-color: var(--backgroundColor);
    color: var(--textColor);
  }
</style>

<script define:vars={{ message }}>
  alert(message);
</script>

I use this on my website, specifically on my graduation post. When the page is visited, a confetti effect should appear.

---
const { graduation = false, duration = 15 } = Astro.props;
---

<script
  src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.9.3/dist/confetti.browser.min.js"
></script>

<!-- https://github.com/catdad/canvas-confetti --><!-- https://www.kirilv.com/canvas-confetti/ -->
<script lang="javascript" define:vars={{ graduation, duration }}>
  const duration_in_sec = duration * 1000;

  const gradColors = ["#B3A369", "#003057", "#FFFFFF"];
  const animationEnd = Date.now() + duration_in_sec;
  ...

We can make 2 observations here:

  1. the variables passed are constants
  2. this is incredibly boring.

The wrong way (which is much more powerful)

Lets try something a bit more fun, and take a look at the click animation code (desktop only).

On some pages, I disable this functionality as it gets in the way (trying to select numbers, dropdowns, etc). Therefore I previsouly thought this pattern would work

// BaseLayout.astro

---
...
type Props = {
	title: string;
	description: string;
	invert?: boolean;
	enableAnimation?: boolean;
};

const { title, description, invert, enableAnimation = true } = Astro.props;
---
...
    <script define:vars={{ enableAnimation }}>
      import { playAnimation, burst, bubbles } from "~/utils/clickAnim";

      if (enableAnimation && window.navigator.maxTouchPoints < 2) {
        const prevAnim: HTMLElement = document.querySelector(
          "[data-name='mojs-shape']",
        ) as HTMLElement;

        document.body.addEventListener("click", (e) => {
          burst.tune({ x: e.pageX, y: e.pageY }).generate().replay();

          bubbles.tune({ x: e.pageX, y: e.pageY }).generate().replay();

          playAnimation(e);
          setTimeout(() => {
            prevAnim.style.transform = "scale(0)";
          }, 900);
        });
      }
    </script>
...

Sensible, right? No. This yields an

Uncaught SyntaxError: Cannot use import statement outside a module

This is due to an import statement in the ~/utils/clickAnim file, import { Shape } from "@mojs/core";.

So we may ask ourselves, how does one resolve this? A pull request? Astro recommendations?

Just inject the variables in your HTML.

    <span data-animEnable style="display: none;">{enableAnimation}</span>
    <script>
      import { playAnimation, burst, bubbles } from "~/utils/clickAnim";
      const enableAnimation =
        document.querySelectorAll("[data-animEnable]")[0].textContent;
      ...

This HiGhLY aDvAncEd mEthOd lets Astro bundle the script, instead of having it inline (like the correct method does).

I find this simpler, and less of a hassle. Obviously do not pass anything sensitive like this, but I enjoy my workaround. Beware, your variables are now strings, so evaluate them.

Written on:

true

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